type:feature
New feature, request or improvement
good first issue
Contributions are welcome. Good first issue for newcomers or first time contributors.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
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mlapi
Here are 14 public repositories matching this topic...
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
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Jun 27, 2022 - C#
This is the repository for the MLAPI.Relay, a UNET Relay. This is where documentation and issues can be found and reported
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Aug 7, 2018 - C#
A networked third person character controller for Unity3D
unity
unity3d
unity3d-game-prototype
netcode
mlapi
unity3d-game-template
netcode-for-gameobjects
third-person-character-controller
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Nov 25, 2021 - C#
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Updated
Oct 31, 2021 - C#
Unity Netcode For GameObjects with Facepunch/Steamworks Networking
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Jun 21, 2022 - C#
a lightweight Net(Message/Rpc) framework for any C# (or .Net) project.
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Updated
Jun 10, 2022 - C#
A docker image for Neo MLAPI. Utilizing GPU and TPU. Supports same models and algos as bare metal.
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Feb 15, 2022 - Dockerfile
Capstone Multiplayer Android Game
game
lan
game-development
unity3d
tcp-server
tcp-client
wan
mlapi
lan-mode
battle-creatures
capstone-android-game
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Updated
Nov 24, 2021
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Is your feature request related to a problem? Please describe.
When trying to implement a loading screen for switching scenes I tried using the OnSceneSwitchStarted event to start fading to black and OnSceneSwitched event to start fading the loading screen back to being transparent. The issue here is that OnSceneSwitchStarted and the call to SceneManager.LoadSceneAsync happen at the same time