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gpu-programming

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ailzhang
ailzhang commented Dec 8, 2021

After the ast generator refactor print_preprocessed is no longer used(replaced by print_preprocessed_ir). We should remove it as well as print_ast here. https://github.com/taichi-dev/taichi/blob/master/python/taichi/lang/ast/ast_transformer_utils.py#L199-L204
This task should be as simple as removing all of print_preprocessed and print_asts.
cc: @lin-hitonami

Game-Programmer-Study-Notes

我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

  • Updated Oct 16, 2021
ninamiolane
ninamiolane commented Dec 18, 2021

The variables "lr" (learning rate), "step_size" and "step" are used in the API interchangeably. The variable "tau" is also introduced in Frechet mean. We should make this naming consistent, and for example:

  • use "step_size" for integration schemes (because "step" is also used as a string to denote which type of step is taken, e.g. euler, rk4, etc)
  • use "lr" for optimization schemes.

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

  • Updated Mar 15, 2021
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