Zig
Zig is a general-purpose programming language and toolchain for maintaining robust, optimal, and reusable software. Focus on debugging your application rather than debugging your programming language knowledge. There is no hidden control flow, no hidden memory allocations, no preprocessor, and no macros.
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Dec 25, 2021 - Zig
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Dec 23, 2021 - Zig
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Dec 25, 2021 - C++
The font bitmap has empty space reserved for ASCII characters 0x80 through 0xA0.
We should use that space for something, like icons for WASM-4 controller buttons, or generic sprites like stars/hearts/etc.
Games can then use hex string literals to easily display these:
text("Press \x80 to jump!", 0, 0);-
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Dec 23, 2021 - Zig
Currently when creating the FAT32 and MBR boot sectors, a stub x86 boot code is used to say that the image is non bootable.
The current x86 version (with the asm code) can be found in the kernel/arch/common.
There needs to be an ARM version.
All the code will need to do it print to the screen saying the image in not bootable and be a valid boot sector.
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Dec 12, 2021 - Zig
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Jan 8, 2019 - Assembly
- shl
- shr
- prefix increment
- prefix decrement
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Dec 21, 2021 - Zig
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Jan 26, 2020 - Zig
Cache roms
Needing to load ROMs from the filesystem every time is really annoying. We can easily cache them in localStorage or something.
Also the load cart UI should be rethought to allow for "included ROMs", "saved ROMs", or "load from FOO"
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Dec 19, 2021 - Zig
Created by Andrew Kelley
Released February 2016
- Repository
- ziglang/zig
- Website
- ziglang.org
- Wikipedia
- Wikipedia
Sooner or later we will need to add tests to check for regressions.
I propose the following three kinds of tests: