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vulkan
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In Xenia, there are two kinds of declarations of kernel notification IDs:
- System notifications IDs are used simply as hard-written values, without any enum/consts/#defines, with merely comments indicating their original XN_SYS name.
- XAM apps (such as XmpApp) have notification IDs declared in their classes, as
private static const uint32_t kMsg….
For future convenience especially when
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As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
Is your feature request related to a problem? Please describe.
Easy to work around but no reason to prevent users to add multiple lights on the same entity.
Use case:
Ambient and directional light to have just one entity handling 'sun light', directional for direct and ambient for indirect.
Spot and point light for a lighthouse's beam.
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Problem:
After using Engine.createTextureFromKtx/jpeg/Png, I need to query the texture width and height so I can generate proper UV coordinates for font display.
Proposed solution
Expose the Texture.getWidth(), getHeight(), etc. methods to get texture information. I currently only need width and height, but I can see usage cases for many of the other "getters" available in the C++ in