Godot Engine – Multi-platform 2D and 3D game engine
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Updated
Jan 2, 2022 - C++
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
Linux and windows has a max filename of 255, which means 244 characters are usable (without the .thrivesave ending). The user can enter longer filenames and the saving crashes.
Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
Issue description:
Instead of the boss controller just queue_freeing on death, it should do a deferred queue_free
Created by Juan Linietsky and Ariel Manzur
The interfaces of Basis and Transform aren't on par with GDScript's yet. A list of methods available in GDScript on those types can be found at their respective doc pages:
Basis: http://docs.godotengine.org/en/stable/classes/class_basis.htmlAdditionally, methods available to the engine but not exposed to