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games
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Is there an existing issue for this?
- I have searched the existing issues before opening this issue.
Current Behavior
If you reinstall a server and then go to file manager, click create new directory, there will be a green bar that the server has begun reinstalation. It is just a little visual bug, nothing serious. After refreshing the page, it goes away.
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Use space next to the Header row on the Timelne for the search box.
Code in: ThreadView.xaml.cs
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This idea is about how there should be a configurable script that can be edited by the level designer (like the init-script for sectors) and activates when the player leaves the level (Presses "Abort Level"). I am aware this already exists in the worldmap editor, but if there was a version that could affect saved variables in the levels that would be great.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
https://github.com/opengaming/osgameclones/search?q=ftp%3A%2F%2F
Some browsers don't support FTP and we are warning against it (see opengaming/osgameclones#945)
Find existing repos that still point to ftp and update them to a more suitable location
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Context
There is a use case for creating a timer that has a variable duration. For example, if you wanted to randomly space events during a game.
Proposal
Add the ability to specify a range (min and max) of time and allow the timer to randomly choose a duration within that range.
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Type of Issues (Enhancement, Error, Bug, Question)
Bug:
window.Read())window.Disable()Operating System
Ubuntu 16.04 LTS 64 bit
Python version
Python 3.5.2
PySi