mud
A MUD (Multi-User Dungeon) is a multiplayer real-time virtual world, usually text-based, combining elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat.
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Feb 11, 2021 - JavaScript
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Sep 22, 2021 - Elixir
What is the current behavior?
When you are on top of an NPC and want to trade/shop/bank with them. The popup screen will not popup UNTIL you move and FINISH its progress.
**If the current behavior is a bug, please provide
Brief summary of issue / Description of requested feature:
Steps to reproduce the issue / Reasons for adding feature:
- Open up alias editor on macOS.
Error output / Expected result of feature
Fonts should be consistent & professional.
Extra infor
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Jul 4, 2021 - Python
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Jul 22, 2021 - JavaScript
I have noticed you can't send a multiline message using the client. The enter button sends the message, which is fine, but It would be good to be able to use shift+enter to insert a new line.
I've also noticed that if you copy some text with line breaks and you paste it into the client input the line breaks get replaced by whitespaces.
My use case for this is the game I'm developing where u
web client - allow client-side CSS. People like to customize, let them upload or supply their own CSS?
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Aug 30, 2021 - C
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Feb 14, 2018 - C#
Make it possible to mute the autospoken part of TTS, eg. speaking incoming text
as it arrives etc. This should not mute TTS generated from scan_index or
tts:speak_direct from lua.
Eg.
-- Mutes auto-spoken TTS
tts:mute()-
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Mar 1, 2019 - Go
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Dec 30, 2021 - C#
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Jan 3, 2022 - Lua
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Dec 11, 2018 - C++
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May 12, 2018 - Haskell
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Dec 28, 2021 - Lua
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Feb 22, 2021 - JavaScript
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Sep 18, 2020
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Sep 15, 2019 - Elixir

Is your feature request related to a problem? Please describe.
Killing one script at a time is a complete and absolute pain when doing testing. Especially if the code is already in disarray and generating a plethora of identical scripts.

Describe the solution you'd like
Please add support for killing a range or sequence