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opentk

The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

  • Updated Dec 28, 2021
  • C#
Silk.NET
BMarques
BMarques commented Dec 9, 2021

Summary of feature

Silk.NET.DXGI is doesn't have the constant/flag DXGI_CREATE_FACTORY_DEBUG.

Comments

I have to type by hand the 0x1 which is the value of DXGI_CREATE_FACTORY_DEBUG, it would be nice to be able to just grab it from the DXGI class, like DXGI.CpuAccessNone.

This is useful to make it easier to pass the correct value to DXGI.GetApi().CreateDXGIFactory2
https://docs.micr

ngmoviedo
ngmoviedo commented Oct 20, 2020

When pausing the game most sounds stop, but if it is paused when an NPC is talking, its dialog lines can still be heard when in the pause menus. Most of the time it's not an important issue as it only interferes with the pacing, but I have noticed some cases in which it completely breaks the character's speech and even the progression. That happens, for example, during Half-Life's Hazard Course (t

Zeracronius
Zeracronius commented Nov 20, 2021

The Renderer_main thread locks the OutputSurfaces collection preventing adding additional output windows while presenting.

Main thread is trying to add additional output surfaces here:
https://github.com/Syncaidius/MoltenEngine/blob/ddbd23543c39b40e372a9248ae862e4b3a11806f/Molten.Samples/MultiWindowGame.cs#L46

Renderer is locking the collection here:
https://github.com/Syncaidius/MoltenEng

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