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Dec 28, 2021 - C#
Summary of feature
Silk.NET.DXGI is doesn't have the constant/flag DXGI_CREATE_FACTORY_DEBUG.
Comments
I have to type by hand the 0x1 which is the value of DXGI_CREATE_FACTORY_DEBUG, it would be nice to be able to just grab it from the DXGI class, like DXGI.CpuAccessNone.
This is useful to make it easier to pass the correct value to DXGI.GetApi().CreateDXGIFactory2
https://docs.micr
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Jan 4, 2022 - C++
GraphicsInterface::createTexture has depth parameter that is used to determine how many layers a texture array should have. Naming is not matching the use case so it should be renamed
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Jan 3, 2022 - C++
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Dec 23, 2021 - C++
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Nov 11, 2021 - C
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Nov 6, 2021 - Java
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Aug 25, 2021 - C++
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Jul 14, 2021 - Kotlin
When pausing the game most sounds stop, but if it is paused when an NPC is talking, its dialog lines can still be heard when in the pause menus. Most of the time it's not an important issue as it only interferes with the pacing, but I have noticed some cases in which it completely breaks the character's speech and even the progression. That happens, for example, during Half-Life's Hazard Course (t
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Mar 2, 2021 - HTML
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Aug 14, 2021 - C
The Renderer_main thread locks the OutputSurfaces collection preventing adding additional output windows while presenting.
Main thread is trying to add additional output surfaces here:
https://github.com/Syncaidius/MoltenEngine/blob/ddbd23543c39b40e372a9248ae862e4b3a11806f/Molten.Samples/MultiWindowGame.cs#L46
Renderer is locking the collection here:
https://github.com/Syncaidius/MoltenEng
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Oct 17, 2015 - Racket
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Dec 18, 2021 - C++
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As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.