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graphics-library
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Matplot++: A C++ Graphics Library for Data Visualization 📊 🗾
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The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
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A modern cross-platform low-level graphics library and rendering framework
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A high speed C++17 Vulkan game engine
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Display Controller (VGA, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal for the ESP32
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Vulkan 2D graphics library
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Lightweight C 2D graphics API agnostic library with parallelism support
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Immediate-mode, renderer agnostic, lightweight debug drawing API.
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Examples, tutorials and applications for the LVGL embedded GUI library
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A Multi-Scale Model for Simulating Liquid-Fabric Interactions
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SPI LCD graphics library for ESP32 (ESP-IDF/ArduinoESP32) / ESP8266 (ArduinoESP8266) / SAMD51(Seeed ArduinoSAMD51)
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This repository is intended to be used as a code repository for learning DirectX 12.
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A thin layer of graphic data types
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.NET Console Graphics Engine
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Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.
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Apr 13, 2019 - C
Graphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
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ESP8266 graphics library
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devshgraphicsprogramming
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Nov 3, 2021
Description
Right now the MDI ranges are not compacted (having the drawcalls with 0 instances removed).
But the DrawIndirectAllocator and all the resources in on the C++ side are already setup for this
Solution proposal
An additional Dispatch (direct, cause you can have a list of MDIs up front) over the drawcalls that prefix sums their boolean instanceCount!=0u flag
Then another
PC simulator project for LVGL embedded GUI Library. Recommended on Linux and Mac.
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Dec 19, 2021 - C
2D & 3D graphics engine in the terminal [C] [C++]
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Summary of feature
Silk.NET.DXGI is doesn't have the constant/flag DXGI_CREATE_FACTORY_DEBUG.
Comments
I have to type by hand the 0x1 which is the value of DXGI_CREATE_FACTORY_DEBUG, it would be nice to be able to just grab it from the DXGI class, like DXGI.CpuAccessNone.
This is useful to make it easier to pass the correct value to DXGI.GetApi().CreateDXGIFactory2
https://docs.micr