On holiday.
Developer passionate about free/libre software, the Linux ecosystem, and game development.
@godotengine maintainer, Mageia packager.
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OpenDungeons/OpenDungeons Public
Open source game inspired by Dungeon Keeper - Dark, damp and dangerous... | *Not actively developed anymore*
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dynadungeons Public
Bomberman clone using Godot Engine - Not actively developed since 2015.
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KOBUGE-Games/minilens Public
Cute puzzle platformer starring a cleaning robot on post-apocalyptic Earth
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KOBUGE-Games/godot-logger Public
Logging singleton for Godot Engine projects (GDScript plugin)
8,305 contributions in the last year
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Contribution activity
January 2022
Created 37 commits in 2 repositories
Created a pull request in godotengine/godot that received 4 comments
Style: Remove inconsistently used @author docstrings
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create th…
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4
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Reviewed 34 pull requests in 2 repositories
godotengine/godot
32 pull requests
- Minor code improvements in Node3D
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Style: Remove inconsistently used
@authordocstrings - Improve the CameraServer and CameraFeed class documentations (3.x)
- Document InputEventMIDI and add some missing 0xF MIDI messages
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Fix
world_vertex_coordsrender mode usage in the shaders - Copy/Paste property paths/values in inspector.
- [3.x] Fix method validation in Thread
- Fix method validation in Thread
- Add annotation to ignore warnings
- Fix Blend Shapes when Octahedral Compression is Used
- Faster CVTT
- Add gltf import buffer.
- Add Default Callback Name editor setting
- Added methods to propagate checks & refactored classes to use new methods
- Improve locale detection.
- Add a check for device in shader lang to prevent startup editor crash
- Fix nodes being renamed into garbage upon conflict
- [3.x] Allow pass varyings as out param to the function, when it's possible
- Disallow saving branches of foreign scene child nodes [3.x]
- Split 3D editor sensitivity freelook sensitivity into its own setting (3.x)
- [3.x] Fix tablet tilt values returning bad values
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Remove unused
inherits_staticfrom GDCLASS - Scale freelook sensitivity with zoom in the 3D editor
- Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport (3.x)
- Improve the editor template workflow for users and devs
- Some pull request reviews not shown.