Here are
48 public repositories
matching this topic...
Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.
Updated
Aug 24, 2017
ActionScript
Updated
Nov 15, 2018
Common Lisp
Procedural generation algorithms and demos for the Godot game engine
Updated
Nov 9, 2021
GDScript
Procedural map generator inspired by Slay the Spire.
Updated
Oct 20, 2021
JavaScript
A planet generator inspired by Planetarium.
Updated
Oct 20, 2021
JavaScript
Wave Function Collapse library in C, plus a command-line tool
A GUI application to generate random sprites and export as icon.
Exploring Procedural Generation algorithms in Godot
Updated
Jul 12, 2020
GDScript
Rant - High-level procedural templating language
Updated
Dec 28, 2021
Rust
This is a fantasy world generation API and set of Go packages for the same.
Simple game map generator using Perlin/Simplex noise. Used for alpha testing of Realm of the Mad God.
Updated
May 15, 2010
ActionScript
Jax implementation of Proximal Policy Optimization (PPO) specifically tuned for Procgen, with benchmarked results and saved model weights on all environments.
Updated
Oct 21, 2021
Python
A simple Dungeon Procedural Generator using Godot.
Updated
Nov 29, 2018
GDScript
Pytorch implementation on OpenAI's Procgen ppo-baseline, built from scratch.
Updated
Sep 10, 2020
Python
A programmatically generated map using STI (Simple Tiled Implementation) with Lua / LÖVE
procedurally generated roguelike game written with rust and amethyst
Updated
Oct 19, 2021
Rust
RLCodebase: PyTorch Codebase For Deep Reinforcement Learning Algorithms
Updated
Nov 10, 2021
Python
Library of procedural generation code for use in Unity
A modern C++ (C++17) procedural generation tool based on
@galaxykate 's tracery
⛓ A simple procedural text generator implementing Markov chains
Updated
Jan 8, 2019
JavaScript
Procedural generation of mazes using the growing tree algorithm in Unity
Python module for procedural 3D mesh generation with the Panda3D engine
Updated
Feb 6, 2019
Python
Updated
Jan 5, 2022
TypeScript
Procedural generated 2D Starfield
Updated
Jul 20, 2017
TypeScript
A library for procedural generation with L-system-derived imperative language
Solving games with reinforcement learning
Updated
Dec 14, 2021
Python
Just another Minecraft clone...
Updated
Jul 11, 2021
GDScript
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In web version, update function void OpenShellURL(const std::string& url) to open link in a new browser tab.