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32 public repositories
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A renderer agnostic two-dimensional drawing api for the web.
Updated
Jan 14, 2022
JavaScript
print nested boxes, lists, arrays, tables in several formats
Updated
Aug 5, 2021
OCaml
A library that gives full control over text related technologies such as bidirectional algorithm, open type shaping, text typesetting and text rendering
OpenGL text rendering library: GPU empowered text rendering using freetype outline
Renders text using STB_Truetype in pure SDL
Standalone text engine for iOS
A collection of extensions for MonoGame
An example implementation of rendering text with the multi channel signed distance field technique
Provides lightweight utilities to draw MSDF text on LibGDX
Updated
Feb 11, 2020
Kotlin
Complex text layout and rendering engine library
Collection of C++ libraries for drawing 2D graphics, rendering text and more.
Renders text in Indic or any other complex languages accurately in Blender's video sequence editor.
Updated
Jan 5, 2021
Python
🔒 Archived. Side scrolling shoot-them-up style game prototype.
a python3 module for rasterising font glyphs into a texture atlas and kerning data and a C loader
A open source, hackable, cross-plattform vulkan game engine with editor written in typescript
Updated
Dec 10, 2021
TypeScript
Text rendering library for OpenGL / OpenGL ES
🌹 A Ruby Gem that renders text in fancy font with some effects to an image
Updated
Feb 29, 2020
Ruby
Experimental Offline C++ Ray Tracer.
a lite 2d-engine, basic graphic rendering with OpenGL, write with pure c++/c++11.
「Text-2-ASCIIart renderer」
New and improved font tutorial which makes better use of instancing.
Make ILSpy text view font smooth and glossy
CPU rendering and user interface
Cross-platform library for displaying text using OpenGL (Created by Roman Podobedov)
An example of how to implement bitmap text in OpenGL 3
Ada Fonts is a minimal example of using freetype fonts in OpenGL Ada applications
Updated
Jan 21, 2021
Cuda
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It just doesn't test anything for the cast majority of fuzzer input. While fuzzer does learn the effective paths, let's help it more.
First, for instruction type, change the switch argument to:
instruction.operation % NUM_OPERATIONS.Then just split the available values into the two sets by looking up one integer from fuzzer and use that module size for set1 and the rest for set2.