#
voxels
Here are 115 public repositories matching this topic...
Home of a voxel game engine and its tools (like a voxel editor)
game
procedural-generation
terrain-generation
voxel
procedural
procedural-algorithms
voxels
voxel-engine
voxel-editors
voxel-generator
terrain-paging
voxel-editor
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Jan 12, 2022 - C++
[WIP] Unreal Engine 4: Smooth voxel terrian example
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Updated
Dec 22, 2021 - C++
Real-Time 3D Semantic Reconstruction from 2D data
real-time
cpu
robotics
mapping
reconstruction
voxels
depth-image
semantic-segmentation
rviz
3d-reconstruction
rosbag
volumetric-reconstruction
disparity-image
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Updated
Feb 23, 2021 - C++
Common Lisp Voxel Game Engine
game-engine
graphics
engine
common-lisp
voxel
game-development
voxels
voxel-engine
voxel-editors
voxel-terrain
voxel-data
voxel-game
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Mar 15, 2021 - Common Lisp
A list of resources about deep learning solutions on 3D shape processing
point-cloud
primitives
voxels
meshes
3d-reconstruction
3d-models
3d-shapes
3d-representation
implicit-representions
shapes-learning
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Updated
Aug 23, 2021
Voxel plugin for the Godot game engine!
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Updated
Jan 12, 2022 - GDScript
A Minecraft clone demo
opengl
procedural-generation
dlang
voronoi-diagram
perlin-noise
voxels
voxel-engine
voxel-terrain
compute-shaders
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Updated
Oct 28, 2020 - TeX
Simple POC of PCG voxel-engine
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Updated
Apr 3, 2015 - JavaScript
Blender import script for MagicaVoxel .vox format as cube primitives.
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Updated
Sep 7, 2021 - Python
Isosurface extraction using largely undiscovered techniques.
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Updated
Mar 7, 2018 - C
Complete source for my experimental voxel engine
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Updated
Oct 9, 2017 - C++
Nox Futura is a Rust port of the C++ project of the same name. It's a Dwarf Fortress like, in 3D (and a futuristic setting). It's also a passion project, so I'm not expecting formalized release dates!
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Sep 29, 2021 - Rust
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Dec 21, 2017 - C#
C and C++ Minecraft Importer library
minecraft
voxel
voxels
voxel-terrain
voxel-data
nbt-library
minecraft-java-edition
minecraft-constructions
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Updated
Jan 4, 2022 - C
jeffparsons
commented
Aug 3, 2018
At the moment I have a single global nphysics world:
/// `World`-global resource for nphysics `World`.
pub struct WorldResource {
pub world: World<Real>,
}But all coordinates given to nphysics are globe-local, because (as far as I know?) nphysics doesn't use any kind of hierarchical coordinate system. (Trying to use some kind of universal coordinates in a solar system w
Converting vertex meshes to voxel data and visualizing using VCT
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Updated
Feb 14, 2017 - C++
Voxel Windows Explorer Thumbnails
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Updated
Sep 10, 2017 - C#
webxr multiplayer voxels engine
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Updated
Nov 3, 2021 - JavaScript
A Minecraft clone in Unity
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Oct 30, 2021 - C#
Scripts showcasing filtering techniques applied to point cloud data.
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Aug 20, 2018 - Python
Parse MagicaVoxel .vox files to javascript objects works in browser or server
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Jun 26, 2021 - JavaScript
Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.
open-source
cmake
opengl
procedural-generation
terrain-generation
voxels
voxel-engine
voxel-generator
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Updated
Aug 28, 2020 - C++
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The vdb_print binary is missing support for VDB Point grids. This would be super useful. Some recommended functionality:
I suggest that this is only implemented f