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January 2022
Created 54 commits in 2 repositories
Created a pull request in mrdoob/three.js that received 33 comments
Examples: Use PBR material in webxr_ar_lighting again.
Related issue: -
Description
This PR restores the PBR materials support of XREstimatedLight . I have some concerns though:
The WebXR API returns an…
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33
comments
Opened 40 other pull requests in 1 repository
mrdoob/three.js
39
merged
1
closed
- Examples: Always use FloatType in GPGPU examples with WebGL 2.
- HTMLMesh: Introduce dispose().
- HTMLTexture: Don't overwrite dispatchEvent().
- Texture: Remove UnsignedShort565Type.
- Examples: Clean up.
- Global: Fix broken imports.
- WebGLRenderer: Fix texture reference.
- WebGLRenderer: Add temporary sRGB encoding fix for WebXR.
- WebGLTextures: Fix video texture check.
- TextGeometry: Fix clone().
- Docs: Clean up.
- WebGLRenderer: Only use sRGB shader encode for default framebuffer.
- Texture: Remove RGBIntegerFormat.
- Examples: Refactor blending examples.
- Examples: More clean up.
- Docs: Clarify alpha parameter.
- Examples: Clean up.
- WebGLRenderTarget: Refactor copy().
- Texture: Remove RGBFormat.
- VideoTexture: Switch to RGBAFormat.
- Global: Avoid usage of RGBFormat.
- Examples: Remove remaining RGBFormat usage.
- WebGPURenderer: Remove swapChain.
- Examples: Remove some more RGBFormat usage.
- Examples: Use RedFormat and UnsignedInt248Type in SSAOPass.
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Reviewed 35 pull requests in 1 repository
mrdoob/three.js
35 pull requests
- OBJLoader: Convert vertex colors to Linear from sRGB
- s/THREE.Multiply/THREE.MultiplyOperation
- Rollup: Updated license to 2022.
- Rollup: Added constant RGB5_A1.
- Add .cjs build output needed for commonjs environments
- Sized PMREM
- Update Box3.html
- add support for Layers to CSS3DObject/CSS2DRenderer
-
FileLoader:
texthonors mimetype's charset as encoding - OutlinePass: change var to const
- LatheGeometry: Change index order.
- BufferGeometry: Faster setIndex from Array
- Examples: Refactor blending examples.
- OrbitControls.js: add zooming with mouse follow
- Examples: Clean up.
- Update Installation.html
- Editor: Clean up.
- WebGLTextures: Support RG in getInternalFormat
- WebGLRenderer: Allow negative morph influence values.
- Examples: remove unnecessary checks
- Docs: Only load trusted iframe
- Improve README.md.
- Docs: Improve BufferAttribute page.
- Examples: More clean up.
- WebGLRenderTarget: clone texture image data when cloning render target
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