behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
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Updated
Dec 16, 2020 - C#
I noticed when looking at the implementation of
assignthat there was a nice docstring for it, but that it gets lost when re-def-ed instatecharts.core. Even for the functions without docstrings my editor provides a nice arglist hint that is pretty useful, which is missing for thestatecharts.corevars.I'm not sure if there's a way to automatically assign the docstrings to another var,