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Mikolaj
Mikolaj commented Oct 25, 2021

Replace texts of tutorial hints, currently inlined in the code that reports particular events to the player, with constructors of an enumeration datatype to be created for this purpose (and calls to a function that turns the constructors to text, adds a message, etc.). Create a lore menu that lists all tutorial hints and shows which have already been seen in this game.

Extended scope: also keep

opensource
tunnckoCore
tunnckoCore commented Feb 9, 2018

Which will behave like that

let settings = await prettyConfig('rollup', { configFiles })

if (!settings) {
  settings = await prettyConfig('rolldown', { configFiles })
}
console.log(settings)

instead of above we can hide it to look like that

const settings = await prettyConfig(['rollup', 'rolldown'], { configFiles })

if (!settings) {
  console.log('no config file
pacstall
echometerain
echometerain commented Dec 18, 2021

Is your feature request related to a problem? Please describe.
Files stored in /var/log are usually temporary, for pacstall however, it's not. When I was cleaning my system with bleachbit, it automatically deleted /var/log/pacstall/metadata which causes pacstall to not recognize any installed pacstall programs.

Describe the solution you'd like
Move /var/log/pacstall/metadata to

Mikolaj
Mikolaj commented Aug 1, 2020

Would be very effective against regenerating foes (then we can add and/or improve foes that are very weak, but regenerate and possibly avoid melee to be safe from big hits that they can't regenerate against). Can be a throwing weapon, because swapping it in and out as a melee weapon worth it only for regenerating foes could be too tiring.

Edit: let's make sure there is proper feedback on hits

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  • Updated Aug 30, 2021
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