Here are
262 public repositories
matching this topic...
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
In-game inspector and debugging tools for applications made with Unity3D game engine
A tool to generate Managed->IL2CPP proxy assemblies
FINAL FANTASY XIV modding, but actually good this time
Rusted PackFile Manager (RPFM) is a... reimplementation in Rust and Qt5 of PackFile Manager (PFM), one of the best modding tools for Total War Games.
Various converters between different grand strategy games
Config based patch management for Subnautica and Subnautica: Below Zero
A wrapper around MoonSharp that allows easy development of moddable Unity games
A set of utilities for dealing with Gust (Koei Tecmo) PC games files
Over 400 focus icon pieces, over 40 focus and idea backgrounds, and more that help GFX modders in HOI4.
📦 The MC modpack manager for professionals.
A large collection of github repositories related to android modding.
Open source toolkit for Mafia games. (Mafia II, Mafia III, Mafia DE)
A library for modifying .NET assemblies.
This repository contains some tools and guides on modding Diablo 2 Resurrected.
The Legend of Zelda: Breath of the Wild - Modding Documentation and Tools
CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender
Updated
Mar 11, 2022
Python
FFXIV Modding Tool is the Cross-platform Commandline interface alternative for TexTools
Mod Project Development Environment for Unity and Unity Games
A complete Subnautica and Subnautica: Below Zero modding library for the popular QModManager framework.
Set of tools to manage and modify files from many various games.
Updated
Mar 10, 2022
Python
Sims 4 Scripting Boilerplate Project
Updated
Jun 6, 2021
Python
Focus tree and Event manager for Heart of Iron IV
Build automation tool designed to speed up testing and cooking Gothic & Gothic 2 NotR mods
Mod buddy is a mod manager created with extensibility in mind
Updated
Feb 21, 2022
Python
The Legend of Zelda: Breath of the Wild - Editor
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@ knochey: bug where the null properties did not become curveData entries. The problem was that no RedCurve was created as default and therefore the values were not saved.