-
Updated
Feb 2, 2022 - GDScript
gdscript
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
Here are 649 public repositories matching this topic...
-
Updated
Sep 4, 2021 - GDScript
-
Updated
Feb 8, 2021 - GDScript
-
Updated
Apr 26, 2021 - GDScript
-
Updated
Nov 9, 2021 - GDScript
-
Updated
Sep 16, 2021 - GDScript
-
Updated
Dec 14, 2021 - GDScript
Slope Support
Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
-
Updated
Jan 8, 2022 - GDScript
-
Updated
Jan 12, 2022 - GDScript
-
Updated
May 15, 2020 - GDScript
-
Updated
Aug 19, 2021 - GDScript
-
Updated
Nov 13, 2020 - GDScript
-
Updated
Aug 9, 2021
Is your feature request related to a problem? Please describe.
I'd like to be able to A/B test my games through Firebase and have them be tracked and what not, as well as updated and experimented on so I can come up with the best possible results.
Describe the solution you'd like
Simply put, I'd like RemoteConfig to be implemented so I can utilize it to implement the A/B testing. That
-
Updated
Mar 1, 2021 - C#
-
Updated
Jan 27, 2021 - GDScript
-
Updated
Aug 8, 2021 - C#
-
Updated
Dec 21, 2021 - GDScript
-
Updated
Mar 13, 2021 - GDScript
-
Updated
Oct 21, 2021 - Python
-
Updated
Apr 11, 2021 - GDScript
Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia

The character continues movement while no input is given on sloped terrain. A ray cast downward to detect if distance to ground <= floor value + no input {halt movement} , should fix this issue. I have tried this in the script but its a bit buggy. Are there plans to implement sloped terrain support soon? Perhaps, I could make a pull request with the current code I have though this should be a very