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Jan 10, 2022 - C#
COMMUNITY-DRIVEN WORK TRACKING ISSUE
Summary of feature
Today, Silk.NET has no official support for receiving KeyDown (et al) events in any keyboard layout other than US (even though the SDL backend accidentally mandatorily supports it, but this is a bug with that backend).
This has been requested lots of times, and even got to a point where [a proposal made it to review](https://gi
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Jan 16, 2022 - C++
GraphicsInterface::createTexture has depth parameter that is used to determine how many layers a texture array should have. Naming is not matching the use case so it should be renamed
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Jan 3, 2022 - C++
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Jan 15, 2022 - C++
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Jan 16, 2022 - C
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Apr 1, 2021 - C++
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Nov 6, 2021 - Java
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Aug 25, 2021 - C++
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Jul 14, 2021 - Kotlin
When pausing the game most sounds stop, but if it is paused when an NPC is talking, its dialog lines can still be heard when in the pause menus. Most of the time it's not an important issue as it only interferes with the pacing, but I have noticed some cases in which it completely breaks the character's speech and even the progression. That happens, for example, during Half-Life's Hazard Course (t
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Mar 2, 2021 - HTML
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Aug 14, 2021 - C
The Renderer_main thread locks the OutputSurfaces collection preventing adding additional output windows while presenting.
Main thread is trying to add additional output surfaces here:
https://github.com/Syncaidius/MoltenEngine/blob/ddbd23543c39b40e372a9248ae862e4b3a11806f/Molten.Samples/MultiWindowGame.cs#L46
Renderer is locking the collection here:
https://github.com/Syncaidius/MoltenEng
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Oct 17, 2015 - Racket
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Dec 18, 2021 - C++
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As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.