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Apr 9, 2022 - Go
#
game-library
Here are 90 public repositories matching this topic...
A dead simple 2D game library for Go
game
go
golang
game-engine
game-development
game-2d
golang-library
game-library
ebiten
game-engine-2d
All your games in one place
gtk
steam
vala
steam-games
gtk3
elementary
elementary-community
game-library
gog
steam-library
humble-bundle
game-launcher
elementary-apps
humblebundle
gog-games
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Mar 28, 2022 - Vala
A lightweight JavaScript gaming micro-library, optimized for js13kGames.
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Mar 26, 2022 - JavaScript
Hexagonal & square tile grid system with three.js
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Jun 15, 2021 - JavaScript
a simple 2d game framework
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Jan 10, 2021 - Go
User interface engine and widget library for Ebiten
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Nov 14, 2021 - Go
good first issue
Good for newcomers
Lightweight Phaser UI plugin
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Aug 9, 2018 - JavaScript
Yet another 2d game engine of dreams (work in progress)
lightweight
c-plus-plus
framework
game-engine
cpp
engine
c-plus-plus-11
cpp14
cpp11
game-framework
c-plus-plus-14
game-library
2d-framework
2d-game-engine
lightweight-game-engine
2d-game-framework
2d-engine
lightweight-game-library
2d-game-library
game-engine-2d
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Jan 17, 2021 - C++
SGScript Scripting Engine
android
c
windows
macos
linux
language
library
xcode
cpp
script
scripting
coroutines
game-development
scripting-language
scripting-games
game-library
low-level
memory-efficient
scripting-engine
sgscript
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Jun 29, 2018 - C
A powerful, easy-to-use Sprite animation library designed for HTML5 Canvas.
javascript
canvas
animation
html5-canvas
javascript-library
sprite
canvas2d
game-library
sprite-animation-library
sprite-sheet
spritemap
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Jul 12, 2021 - JavaScript
Cross-platform system interface for hardware IO
audio
android
game
macos
linux
rust
gui
library
video
cross-platform
math
hardware
microphone
sound
bluetooth
game-library
rust-library
app-engine
speaker
graphics-library
gui-library
platform-agnostic
hardware-io
cala
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Mar 28, 2022 - Rust
Making games in Java is now easier than ever before!
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Jul 19, 2018 - Java
A Windows (.NET) Front-End for the Mednafen Emulator
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Dec 29, 2019 - C#
A .PSD parsing library for LÖVE
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Apr 15, 2018 - Lua
Behavior System for Phaser games (1.8KB min+gzip)
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Jun 15, 2017 - JavaScript
2D particle system simulator for Go
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Feb 6, 2021 - Go
A PICO-8 Entity Component System (ECS) library
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Jun 28, 2021 - Lua
elgopher
commented
Dec 21, 2019
Document should be short and contain basic information about pixiq package primitives (Image, Selection, Color, Screen, Loop) and coordinate system used by Pixiq (origin is on top-left corner, x is always before y in method signatures etc.). It should be approachable by beginner. Experiment with visual documentation - maybe create Pixel Art animated image describing basic primitives?
documentation
Improvements or additions to documentation
help wanted
Extra attention is needed
good first issue
Good for newcomers
Craters is a modular JavaScript framework reimplemented in TypeScript for rapid HTML5 game development
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Mar 31, 2022 - TypeScript
Various routines for programming graphics and games on MSDOS and PC-compatible 16-bit systems
games
dos
game-engine
graphics
assembly
retro
game-library
msdos
cga
bios
16-bit
8086
ibmpc
graphic-modes
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Sep 9, 2020 - Assembly
A game engine/framework/library project
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Jan 11, 2022 - C++
A ascii/text game library
game
python
game-engine
pixel
text
ascii
character
ascii-art
ascii-game
python-3
game-library
monochrome
calcium
1bit
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Jan 7, 2021 - Python
Draughts and checkers template library
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Jan 1, 2021 - C++
A simple 2.5D game library written using JavaFX
game
java
game-engine
gradle
physics
javafx
game-development
physics-engine
game-library
rendering-engine
2d-game
2d
2d-game-engine
pseudo3d
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Aug 30, 2021 - Java
An Way To Manage, Play, Track and Experience your PC Games
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Apr 3, 2022 - Java
A gaming library that enables easy 2D game creation within Processing.
processing
java
learning
education
library
game-development
jar
game-library
pde
greenfoot
processing-language
processing-library
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Jan 26, 2022 - Java
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Documentation needs to be updated to show that methods that type a type-name string can also take the type constructor itself, directly.