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Godot

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Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.

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ghost
ghost commented Feb 7, 2020

The interfaces of Basis and Transform aren't on par with GDScript's yet. A list of methods available in GDScript on those types can be found at their respective doc pages:

Additionally, methods available to the engine but not exposed to

Thrive
hhyyrylainen
hhyyrylainen commented Jan 21, 2022

could make the chemoreceptor auto select the compound's colour when selecting one, this would make it faster to configure multiple chemoreceptors for different compounds to look for.

Just needs a callback for the option button to detect when it changes value, and then just looking up the compound colour and setting that on the colour picker. Could maybe only change the colour if it is white or

josephbmanley
josephbmanley commented Jan 13, 2022

Description

We need a way to manage different languages with translations provided by the community.

I think the best way to do this would be by adding a drop down selection in the player settings that decides which json files to use (and perhaps also tying into Godot's built in locale tools). This config setting should be saved. Additionally, if a translation cannot be found, the text

learn-gdscript
MilanVarady
MilanVarady commented Jan 4, 2022

On macOS, you use the Command key to do most of the things you would do with the Control key on other operating systems, such as copying (Command+C), pasting (Command+V), selecting everything (Command+A). But in this demo these shortcuts doesn't work, they work with the Control key, which is pretty annoying if you are used to the macOS way of doing things.

And also on a Mac you can

Created by Juan Linietsky and Ariel Manzur

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