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  1. Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

    C# 467 56

  2. A Unity dialogue system that features an easy to use drag and drop graph. ScriptableObject driven with the ability to write custom actions and conditions to create complex dialogue workflows.

    C# 75 5

  3. A finite state machine micro-framework for Unity3D focused on a pure code implementation.

    C# 54 5

  4. A Unity3D character stats system for handling health, energy, defense, attack, ect. Supports dynamic stat values with modifiers such as addition, subtraction, multiplication, and division.

    C# 21 3

  5. A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Animator parameters easy. Works with 2D or 3D projects.

    C# 103 7

  6. Oyster is a package generator for Unity Package Manager (UPM). It generates a best standards Unity package with automated deployments via CLI. Focus on coding your package instead of deployments, c…

    TypeScript 17

413 contributions in the last year

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Contribution activity

December 2021

Created 17 commits in 1 repository
Created 1 repository
1 contribution in private repositories Dec 11
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