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google/filament Public
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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735 contributions in the last year
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Contributed to
google/filament,
prideout/heman,
prideout/prideout.github.com
and 5 other
repositories
Contribution activity
February 2022
Created 26 commits in 1 repository
Created 1 repository
Created a pull request in google/filament that received 3 comments
Fix Vulkan crash regression
This PR has two commits that should not be squashed. The first commit is a cleanup pass. The second commit contains the actual fix for #5142.
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−91
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3
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Opened 16 other pull requests in 1 repository
google/filament
1
open
15
merged
- Fix web apps that have multiple Filament viewers.
- Upgrade emsripten to 3.1.5
- Vulkan: ensure that desired present mode is actually supported.
- Add read-only mask to RenderPassParams.
- Update old comments about max color attachment count.
- VulkanRenderTarget: remove duplicated state tracking.
- Vulkan: simplify management of "default" render target.
- Fix some RangeMap behavior and improve its unit test.
- Vulkan: clean up ReadPixels and Blit paths.
- Vulkan: fix segfault during shutdown.
- Crucial refactoring of VulkanFboCache and VulkanSwapChain.
- WebGL: another fix for BufferDescriptor bindings.
- WebGL: remove buffer sharing optimization.
- Vulkan: fix leak when apps do not draw anything.
- Vulkan: prep for image layout cleanup.
- Rewrite VulkanPipelineCache (without changing its API).
Reviewed 20 pull requests in 1 repository
google/filament
20 pull requests
- Automatically set read-only depth in the framefraph
- There was still a case where skinning wasn’t correctly default initialized
- Vulkan: ensure that desired present mode is actually supported.
- Workaround feedback loops limitation in GLES
- Bugfix: The first image passed to Stream::SetAcquiredImage is ignored…
- Set the morph target buffer by builder
- Vulkan: clean up ReadPixels and Blit paths.
- instancing support for the backends
- Add Java binding to get morph target names
- Remove unit test that is not very useful.
- Crucial refactoring of VulkanFboCache and VulkanSwapChain.
- make sure skinning bones are correctly initialized
- Make sure one use the right combination of version
- Added Scene::forEach to iterate through a scene's entities
- fix typo in RenderTarget::build attachment size validation
- Add function overloading for setMorphTargetBufferAt
- Deprecate MorphHelper
- Initialize useLegacyMorphing to fix MSAN warning
- Fix validation errors on Metal
- Update RELEASE_NOTES.md