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Popular repositories

  1. GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.

    C++ 1.5k 405

  2. Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)

    C++ 816 88

  3. Clang build analysis tool using -ftime-trace

    C++ 600 49

  4. HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.

    C++ 504 135

  5. Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018

    C++ 321 37

  6. smol-v Public

    SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.

    C++ 257 14

145 contributions in the last year

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Contribution activity

January 2022

Created 5 commits in 1 repository

Created a pull request in Unity-Technologies/Graphics that received 1 comment

[editor] Handle selection history in Shader Graph and VFX Graph (WIP)

Purpose of this PR I'm implementing "selection history" for the editor as a whole, and while it handles "things that participate in Selection C# AP…

+129 −27 1 comment
Opened 1 other pull request in 1 repository
aras-p/ClangBuildAnalyzer 1 merged
3 contributions in private repositories Jan 23 – Jan 24

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