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engine
Here are 2,403 public repositories matching this topic...
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Tasks
- Fix ron file to use expected format
Reproduction Steps
cd examples/animation && cargo run
What Actually Happened
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
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The fix for #3307 was done for GitRepository only. This bug tracks the rest of the repositories.
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System Information
- Ogre Version: e80555d6a06dbcad192286818113ad69618b04a1
- Operating System / Platform: andr
I newly installed encore and created a new default hello world application.
I went to run the tests via encore test ./... and the output says pull docker image: exit status 1.
I'm on MacOS running Go 1.15.6.
Any reasons why I'm getting this vs a pass or fail message?
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Is your feature request related to a problem? Please describe.
When running the game in windowed mode there is no frame, which means the game cannot be moved around the screen easily.
Describe the solution you'd like
Window frame added when in Window mode. Mouse behaviour as below:
When 'in game' the mouse should be 'captured' from the OS, but when you're on the Menu screen after pre
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RulesEngine has many amazing features but lacks detailed documentation on those.
- Json based rules defination
- Multiple input support
- Dynamic object input support
- C# Expression support
- Extending expression via custom class/type injection
- Scoped parameters
- Post rule execution actions
Please comment on which feature you feel needs more/improved documentation.
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Required skills: Python
Difficulty: Easy
For the initial asset conversion, openage provides textual output to signal which stage of conversion has been reached. The output usually looks like this: