gltf
Here are 316 public repositories matching this topic...
-
Updated
Mar 3, 2022 - JavaScript
-
Updated
Mar 3, 2022 - TypeScript
-
Updated
Mar 3, 2022 - C++
-
Updated
Feb 2, 2022 - C++
-
Updated
Oct 31, 2021 - JavaScript
-
Updated
Mar 3, 2022 - C++
-
Updated
Feb 26, 2022 - C++
-
Updated
Mar 2, 2022 - C#
-
Updated
Mar 3, 2022 - Batchfile
In addPipelineExtras, a _pipeline object with a source is added to the extras of each buffer, so it can be used in https://github.com/CesiumGS/gltf-pipeline/blob/47e25f05dcb86d271675f9b5fa5be8dee8205b55/lib/mergeBuffers.js#L29
If a custom stage adds a buffer, it will not have a extras._pipeline object and therefore, will cause a crash in the line above.
A possible solution would
-
Updated
Feb 3, 2022 - C
-
Updated
Feb 17, 2022 - C++
-
Updated
Mar 1, 2022 - Pascal
Add a Text Element
You should be able to add text to a scene. Either as a Text Geometry or SDF text, probably both.
There's already a text component in AFrame that we can use in Hubs. We would need to add a new Spoke node with the ability to preview the text.
I think we should export the following properties:
value
align
anchor
baseline
color
he
-
Updated
Feb 21, 2022 - JavaScript
The following glTF primitive modes are not implemented:
-TRIANGLE_STRIP
-TRIANGLE_FAN
Unity does not support those out of the box, so glTFast needs to generate indices (similar to how it creates them for missing indices on TRIANGLES mode primitives).
Unfortunately I've never encountered such a glT
I think it'd be helpful to have a percentage (%) resize option in the textureResiz() function, instead of just taking absolute maximum dimensions here:
E.g. size: ['50%', '50%']
Could be helpful — for example – to generate LODs or mobile versions o
Improve this page
Add a description, image, and links to the gltf topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the gltf topic, visit your repo's landing page and select "manage topics."
I found this issue while trying to convert a
GregorianDateinto aJulianDate. TheGregorianDateconstructor simply takes the parameters and puts them inGregorianDate's respective fields, without actually validating them. For instance, thehourvalue should be in the range [0,