d3d9
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Is your feature request related to a problem? Please describe.
When running the game in windowed mode there is no frame, which means the game cannot be moved around the screen easily.
Describe the solution you'd like
Window frame added when in Window mode. Mouse behaviour as below:
When 'in game' the mouse should be 'captured' from the OS, but when you're on the Menu screen after pre
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May 30, 2021 - C++
bug
d3d9_impl.cpp
void impl::d3d9::init()
assert
Debug work only
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Sep 1, 2021 - C++
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May 17, 2021 - C++
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Gallium Nine issues
General thread to discuss problems running games with gallium nine on.
Make sure you have mesa installed with gallium nine enabled.
In Ubuntu, Mint use the following PPA :
https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers
In the game's launch options put :
PROTON_DUMP_DEBUG_COMMANDS=1 PROTON_USE_GALLIUM_NINE=1 %command%
This will dump scripts into `/tmp/proton_<us
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May 6, 2019 - C++
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May 29, 2020 - C++
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Feb 6, 2019 - C
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Jun 21, 2017 - C
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Feb 4, 2022 - Shell
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I'm writing this from memory as I've used apitrace only a couple times in the last few years.
This was only seen in wine, I have no idea if this fails the same way with native Windows.
Anyway, if apitrace is placed in a path that's outside locale constrains of the locale it's run in, it fails to run due to using GetCurrentDirectoryA.
I don't quite recall how exactly the failure gets trigg