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gpu-programming

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ayanlv
ayanlv commented Feb 24, 2022

There comes one special case which requires a reverse loop, so I used “ti.ndrange(8,0)” instead. However, the reverse loop just didn’t work with zero warnings or errors (I have no idea whether ti.ndrange can be used to loop in reverse order at that time)
Perhaps a warning message can be given when n1 > n2 in ti.ndrange((n1,n2))

import taichi as ti
ti.init(arch=ti.gpu, debug=True, de
Game-Programmer-Study-Notes

我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

  • Updated Oct 16, 2021
ttgump
ttgump commented Feb 10, 2022

Hi,
Is it possible to include the function that conducts spline regression in the Riemann manifold? I read a paper "Smoothing splines on Riemannian manifolds, with applications to 3D shape space" published in Journal of the Royal Statistical Society: Series B 2020. Is it possible to include the spline regression in hyperbolic and sphere manifolds? I think it will be very useful for a wide machine

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

  • Updated Mar 15, 2021
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