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gfx-rs/wgpu Public
Safe and portable GPU abstraction in Rust, implementing WebGPU API.
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4,671 contributions in the last year
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Activity overview
Contribution activity
February 2022
Created 86 commits in 11 repositories
Created 1 repository
Created a pull request in gpuweb/gpuweb that received 2 comments
Rename 'override' to 'param'
Follow-up to #2404
What's wrong with "override"?
It's not necessarily an override!
override foo: i32;
This isn't overriding any value. It's just a…
+55
−55
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2
comments
Opened 16 other pull requests in 6 repositories
gfx-rs/naga
1
open
4
merged
gfx-rs/wgpu
4
merged
gpuweb/gpuweb
3
merged
kvark/vange-rs
1
merged
1
open
kvark/baryon
1
merged
rust-gamedev/rust-gamedev.github.io
1
merged
Reviewed 66 pull requests in 9 repositories
gfx-rs/wgpu
20 pull requests
- vulkan: HDR ASTC formats support
- Use cargo nextest for running our tests
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Re-allow vk backend on Apple platforms via
vulkan-portabilityfeature - Add COPY_DST to Metal's surface usage bits
- Enable support for 3D textures
- Fix mistake in Access doc comment
- Metal backend ASTC HDR formats support
- added id32 feature
- fix: blit should only draw one triangle
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Fix
Surface::frome_uiviewcan not guarantee set correctcontentScaleFactor - feature = emscripten, compability fixes for wgpu-native
- Support to create surface from visual on Windows
- Angle support on macOS
- Allow non struct buffers in wgsl
- fix cts_runner
- deno: pull changes from deno repo
- Fix M1 in macOS incorrectly reports supported compressed texture formats
- deno: handle error sources to display full errors
- deno: dont panic when submitting same commandbuffer multiple times
- Improve some error messages
gfx-rs/naga
20 pull requests
- glsl-in: inject sampler2DMSArray builtins on use
- glsl-in: inject samplerCubeArray builtins on use
- Introduce TexelSelector type
- [msl-out] Implement bounds checks for ImageLoad and ImageStore
- Benchmarking
- Various doc fixes
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[hlsl-out] Remove
MipLevelCoordinatetype. - [msl-out] Consolidate numeric type formatting.
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[wgsl] Optional parentheses for
ifandswitch - glsl-in: support for storage image types
- spv-in: align array stride for undecorated arrays
- glsl-in: Texture builtins fixes
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[msl-out][spv-out][glsl-out] Implement
ArraySizeon globals. - glsl-in: Type qualifiers rework
- glsl-in: texelFetch accept multisampled textures
- Fix a few stray uses of "storage class".
- glsl-in: Fix panic when culling nested block
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Add support for
vecN<i32>andvecN<u32>todot()function - WGSL storage address space should always correspond to MSL device add…
- Allow non-structure buffer types
gpuweb/gpuweb
17 pull requests
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wgsl: Rename
firstBitHighandfirstBitLow - Move all canvas configure validation to getCurrentTexture
- wgsl: Fix typos
- Fix a typo in a note "applicaitions".
- Add multi draw indirect feature
- Experiment with using canvas.getContext() for configuration
- Add acosh, asinh, atanh builtin functions
- Remove createPipelineLayout, take layout "requirements" by value
- Remove SPIR-V mappings
- Complete the Errors & Debugging section
- Better separate Security and Privacy sections
- Allow sparse color attachments and ignored FS outputs
- Resurrect canvas srgb formats
- Rework "validating texture copy range" for 1D/3D textures.
- s/endPass/end/ for pass encoders
- Literal unification, bottom-up
- Add the uniformity analysis to the WGSL spec
ron-rs/ron
2 pull requests
gfx-rs/wgpu-native
2 pull requests
gfx-rs/metal-rs
2 pull requests
NixOS/nixpkgs
1 pull request
kvark/mint
1 pull request
kvark/vange-rs
1 pull request
Created an issue in ron-rs/ron that received 10 comments
Release 0.7.1 patch
We need #335 to land on crates. There may potentially be other things that could be included. @MomoLangenstein or @torkleyy - would you be interest…
10
comments