-
Updated
Mar 10, 2022 - Rust
sandbox
Here are 1,308 public repositories matching this topic...
fuzzing: Use `wasm-encoder` rather than generating WAT text and then assembling it in dummy imports
In bytecodealliance/wasmtime#2497 (comment) we added support for generating nested modules, and we generate these modules by concatenating strings of WAT and then passing it to Module::new which internally checks for WAT strings and assembles them into Wasm bytes if necessary.
We can make this more efficient, improving the number of test cases we fuzz in a
Related to metering wasm3/wasm3#127 and being able to run a set number of instructions, I'd like to be able to serialize a paused interpreter's state and deserialize it to a new interpreter instance; very roughly,
const interp = new wasm3.Interpreter(module);
interp.interpretNInstructions(100);
const interpState = interp.serializeState();
const interp2 = wasm3.In
Version of OpenTTD
Since e04ca904a9455afc63aa87db775fe4463ab899b7
The introduction of the minimap screenshot feature appears to be duplicating functionality that will be used elsewhere for drawing the widgets within the minimap window; specifically, the GetMinimapOwner function is very likely to be replicating functionality used by the owner information overlay of the minimap window.
-
Updated
Mar 8, 2022 - Swift
Motivation
Working with our game logs, for instance when investigating a crash or other kind of issue, is annoying because there's a lot of (unnecessary) noise in them, that we learn to accept / ignore instead of reducing it.
One part of the log noise is complaints regarding unknown components or component fields.
Proposal
- Investigate the common complaints regarding unknown co
-
Updated
Mar 9, 2022 - C++
-
Updated
Feb 24, 2022 - JavaScript
-
Updated
Nov 9, 2021 - C
Currently, a lot of operations are being done in the componentDidUpdate, and as Dan mentioned on #377 this is a pattern that must be avoided, in order to prevent nested updates. So, we need to find out how to improve this method and address other performances issues that this might be causing.
I haven't gone any further and haven't collected evidence of any performance issues, but as the curr
The virtio_scsi driver enqueues buffers to the eventq but does not actually handle them on completion. The following events could be reported to the driver which require some action to be taken:
- transport reset: This may occur as a result of hotplug events or a device being reset. Sense codes cannot be relied on when new devices or busses appear, so this event needs to be handled.
- asynchro
-
Updated
Jan 31, 2022 - JavaScript
-
Updated
Mar 10, 2022 - C++
this will make it easier to pause the game while trying to mouse over a cell.
This should be easy just need to:
- add key to godot project
- to our JSON config
- add translations
- add the code to the microbe stage that uses our input system to detect when it is pressed and forward that to where the clicks on the pause button go
-
Updated
Mar 1, 2022 - Shell
-
Updated
Aug 24, 2018 - JavaScript
-
Updated
Jun 30, 2021 - Python
-
Updated
Sep 28, 2021 - JavaScript
-
Updated
Mar 15, 2021 - C++
-
Updated
Oct 5, 2020 - Python
-
Updated
Mar 10, 2022 - C#
-
Updated
Mar 10, 2022 - C#
-
Updated
Jan 5, 2022 - JavaScript
-
Updated
Oct 20, 2021 - C
This would allow site-managed generators to be written in more than C++. We already store known extensions in the Executor classes.
-
Updated
Feb 14, 2022 - Ruby
Improve this page
Add a description, image, and links to the sandbox topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the sandbox topic, visit your repo's landing page and select "manage topics."
Now that we have the
checklocksanalyzer, we should annotate values that are lock-protected with an appropriatechecklocksattribute.