Godot
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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The interfaces of Basis and Transform aren't on par with GDScript's yet. A list of methods available in GDScript on those types can be found at their respective doc pages:
Basis: http://docs.godotengine.org/en/stable/classes/class_basis.html- Transform: http://docs.godotengine.org/en/stable/classes/class_transform.html
Additionally, methods available to the engine but not exposed to
Documentation does not explain how lod arguments are used, for example in texelFetch()
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Sep 4, 2021 - GDScript
this will make it easier to pause the game while trying to mouse over a cell.
This should be easy just need to:
- add key to godot project
- to our JSON config
- add translations
- add the code to the microbe stage that uses our input system to detect when it is pressed and forward that to where the clicks on the pause button go
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Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
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Feb 6, 2022 - GDScript
On macOS, you use the Command key to do most of the things you would do with the Control key on other operating systems, such as copying (Command+C), pasting (Command+V), selecting everything (Command+A). But in this demo these shortcuts doesn't work, they work with the Control key, which is pretty annoying if you are used to the macOS way of doing things.
And also on a Mac you can
Description
We need a way to manage different languages with translations provided by the community.
I think the best way to do this would be by adding a drop down selection in the player settings that decides which json files to use (and perhaps also tying into Godot's built in locale tools). This config setting should be saved. Additionally, if a translation cannot be found, the text
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Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia

Godot version
4.0 alpha 3
System information
Windows 11, AMD RX 6700XT, Vulkan, Driver Version 22.2.3
Issue description
When writing a custom spatial shader if I add any uniforms I get this warning. The shader still works fine in both the editor and the game. I haven't touched any limits in the project settings. It seems like it is not properly determining my device limi