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Godot

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Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.

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Dolichomps
Dolichomps commented Mar 6, 2022

Godot version

4.0 alpha 3

System information

Windows 11, AMD RX 6700XT, Vulkan, Driver Version 22.2.3

Issue description

When writing a custom spatial shader if I add any uniforms I get this warning. The shader still works fine in both the editor and the game. I haven't touched any limits in the project settings. It seems like it is not properly determining my device limi

ghost
ghost commented Feb 7, 2020

The interfaces of Basis and Transform aren't on par with GDScript's yet. A list of methods available in GDScript on those types can be found at their respective doc pages:

Additionally, methods available to the engine but not exposed to

Thrive
learn-gdscript
MilanVarady
MilanVarady commented Jan 4, 2022

On macOS, you use the Command key to do most of the things you would do with the Control key on other operating systems, such as copying (Command+C), pasting (Command+V), selecting everything (Command+A). But in this demo these shortcuts doesn't work, they work with the Control key, which is pretty annoying if you are used to the macOS way of doing things.

And also on a Mac you can

josephbmanley
josephbmanley commented Jan 13, 2022

Description

We need a way to manage different languages with translations provided by the community.

I think the best way to do this would be by adding a drop down selection in the player settings that decides which json files to use (and perhaps also tying into Godot's built in locale tools). This config setting should be saved. Additionally, if a translation cannot be found, the text

Created by Juan Linietsky and Ariel Manzur

Organization
godotengine
Website
godotengine.org
Wikipedia
Wikipedia