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March 2022
Created 18 commits in 2 repositories
Created a pull request in mrdoob/three.js that received 11 comments
GLTFLoader: Fix color space for specular map.
Related issue: #23627
Description
This PR defines the color space for specularMap. Only relevant for KHR_materials_pbrSpecularGlossiness. SpecGloss…
+4
−1
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11
comments
Opened 15 other pull requests in 1 repository
mrdoob/three.js
15
merged
- PMREMGenerator: Fix dispose().
- MeshStandardMaterial: Remove CubeUVRefractionMapping and refractionRatio.
- MathUtils: Make UUID RFC compliant.
- Docs: Added OBJExporter page.
- Examples: Fix opacity in copy and blend shaders.
- Examples: Simplify some render target setups.
- BloomPass: Use custom combine shader.
- Materials: Remove docstrings.
- Revert "Add the shadow map and matrix uniforms to markUniformsLightsN…
- WebGLRenderer: Fix setRenderTargetTextures().
- Texture: Set needsUpdate to true in copy().
- WebGLShaderCache: Fix remove().
- Legacy: Fix inheritance.
- Docs: Clean up.
- Source: Expose class.
Reviewed 10 pull requests in 1 repository
mrdoob/three.js
10 pull requests
- WebGLBindingStates : Force update after reset() call.
- VTKLoader: fix parsing VTP containing DataArrays of type Int32
- WebGLRenderer: Use self instead of window.
- VTKLoader: Fix parsing of VTP data with multiple components.
- Examples: Canvas font property order fix.
- TransformControls: Fix property access in onTouchEnd().
- WebGPURenderStates: Basic implementation
- WebGLRenderer: Add .renderShadowMap().
- Docs: Add missing ctor parameter 'mapping' of DepthTexture.
- GLTFExporter: Only merge roughness and metalness maps