Here are
42 public repositories
matching this topic...
Vulkan Real-time Path Tracer Engine
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Viewer for BSDF, BRDF, and BTDF
PBR rendering equation playground and feature experiment, based on Threejs and Envtools
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Aug 3, 2020
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JavaScript
SCATMECH: Polarized light scattering C++ class library
SVBRDF Estimation using a Physically-based Differentiable Renderer
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Mar 13, 2022
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Jupyter Notebook
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
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Oct 13, 2020
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Java
Ray tracing project for 42 school, Codam.
pySCATMECH is a Python interface to SCATMECH: Polarized Light Scattering C++ Class Library
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Oct 13, 2020
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Java
CPU Physically Based Path Tracer Engine
Fork of the Mitsuba 0.x repo with additional BSDFs and phase functions
Physically Based Rendering Scenes
Modeled Integrated Scatter Tool (MIST)
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
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Jun 20, 2021
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HLSL
Computer Graphics Exercise 4 - BRDF and Procedural Textures
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Sep 3, 2017
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JavaScript
Renderer designed for light transport experimentation.
Implementation of Ray Tracing with physically based rendering
A collection of exemplary graphics samples based on Magma and Vulkan API
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Mar 30, 2017
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JavaScript
Homework of CSCI780: implementing BRDF models using mitsuba
Collecting BRDF shader examples for Unity.
Some Codes I use regularly for various BRDF format loading
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Jul 27, 2020
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Python
Mapping vegetation communities in the Arctic-boreal wetlands of the Peace-Athabasca Delta using AVIRIS-NG hyperspectral data
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Mar 14, 2022
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Python
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