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stride

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stride
gbriggs-trmb
gbriggs-trmb commented Nov 4, 2021
  1. Starting with the Stride "Terrain" sample.
  2. Added a vehicle model fbx file.
  3. Used Add Physics asset / convex hull to create collider
  4. Used this collider with a rigid body, works fine.
  5. Tried to use this collider with a character component, and it crashes the program.
  6. Made a much simpler multi box collider for the vehicle (one rectangle and four cylinders).
  7. This simpler colli
bug good first issue area-Physics
ChristophNiehoff
ChristophNiehoff commented Oct 29, 2021

After every player has passed, but before a new card has been drawn, the "Remove Threat" button is still clickable.
The UI suggests that everything is ok, but the threat does not get removed in this corner case.

I believe it is due to

if (hasPlayerPassed(G, ctx) || (threat.owner !== ctx.playerID)) {
  return INVALID_MOVE;
}

in deleteThreats() in moves.js. One is still at

bug good first issue

This is one of my projects under Udacity's Cloud Native Application Architecture Nanodegree. In this project, I have applied what I learned about STRIDE to threat model a microservices environment. Then, I defined its security architecture and its attack surfaces. Next, I hardened the application's Docker environment using Docker-bench. I also created an RKE cluster and walked through a testing methodology to harden a Kubernetes cluster. I then hardened and deployed a Flask application after identifying and remediating its vulnerable libraries and code using Grype and Trivy. Afterward, I implemented runtime monitoring using Grafana to visualize runtime security alerts via Sysdig Falco. I ran an unknown payload containing malicious commands into the Kubernetes cluster to simulate a security incident. Then, I remediated the incident, documented, and prepared an incident response report to be submitted to a Chief Technology Officer—describing the incident, its impact, and the remediation steps taken.

  • Updated Nov 25, 2021
  • Python

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