- Starting with the Stride "Terrain" sample.
- Added a vehicle model fbx file.
- Used Add Physics asset / convex hull to create collider
- Used this collider with a rigid body, works fine.
- Tried to use this collider with a character component, and it crashes the program.
- Made a much simpler multi box collider for the vehicle (one rectangle and four cylinders).
- This simpler colli
stride
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After every player has passed, but before a new card has been drawn, the "Remove Threat" button is still clickable.
The UI suggests that everything is ok, but the threat does not get removed in this corner case.
I believe it is due to
if (hasPlayerPassed(G, ctx) || (threat.owner !== ctx.playerID)) {
return INVALID_MOVE;
}in deleteThreats() in moves.js. One is still at
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Right now we are on AUR and self host a home-brew repo. It'd be cool if someone could bring it on their distro as well!
PR the instructions to the README once you are done if you do!!
Clean up code
Import Stride.UI
05a97a3ff50d01f3706839c7125da45a778e3409 added the UIRenderFeature we should also import the UI component as well as the UI controls using the usual factory methods like for example https://github.com/vvvv/VL.Stride/blob/develop/packages/VL.Stride.Runtime/src/Engine/PhysicsNodes.cs
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