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liuruoze/README.md

Hi, this is Ruo-Ze Liu,

I am currently a Ph.D. student at Nanjing University (NJU) in China. Before joining NJU, I was a data scientist at CICDI China. I have led > 5 machine learning open-source projects, receiving > 6000 stars and > 2500 forks. I specialize in building deep reinforcement learning agents with applications in games (such as StarCraft I and II) and computer vision systems with applications in plate license recognition.

🔭 I focus on:

  • Hierarchical Reinforcement Learning topics to solve complex games or environments.
  • Model-based Reinforcement Learning topics to do efficient training.

At NJU, I work with Prof. Tong Lu from Imagine Lab on deep learning and Prof. Yang Yu from LAMDA on reinforcement learning.

😄 I am open to:

  • Paper review
  • Internship: Reinforcement Learning on Game AI.

Pinned

  1. EasyPR Public

    An easy, flexible, and accurate plate recognition project for Chinese licenses in unconstrained situations.

    C++ 6.1k 2.5k

  2. A mini-scale reproduction code of the AlphaStar program. Note: the original AlphaStar is the AI proposed by DeepMind to play StarCraft II.

    Python 163 24

  3. Thought-SC2 Public

    (TG'21) Code for paper "Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning". TG is short for 'Transactions on Games'.

    Python 5 1

  4. BetaStar Public

    (SSCAIT'19) BetaStar is a StarCraft AI, written by a team at Nanjing University. It is written for StarCraft I. Though It contains some machine learning modules, its main strength comes from heuris…

    C++ 3

  5. EasyPR_Win Public

    An windows exe using EasyPR, get and try it!

    C++ 21 35

  6. Official code for the paper "Rethinking of AlphaStar". It compares the raw interface with the human interface (or called feature-layer interface in PySC2), in the architecture of AlphsStar.

    Python 6

284 contributions in the last year

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Contribution activity

July 2022

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