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- @ThogDev
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MegatonHammer/linkle Public
The legendary hero that can create various Nintendo Switch formats from her rusty crossbows
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882 contributions in the last year
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Activity overview
Contribution activity
March 2022
Created 23 commits in 3 repositories
Created 2 repositories
Created a pull request in flathub/flathub that received 62 comments
Add Ryujinx
Please confirm your submission meets all the criteria I have read the App Requirements and App Maintenance pages. My pull request follows the in…
+1,417
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62
comments
Opened 5 other pull requests in 1 repository
Reviewed 25 pull requests in 2 repositories
Ryujinx/Ryujinx
24 pull requests
- Support NVDEC H264 interlaced video decoding and VIC deinterlacing
- Memory.Tests: Make Multithreading test explicit
- amadeus: Improve and fix delay effect processing
- hle: Some cleanup
- De-tile GOB when DMA copying from block linear to pitch kind memory regions
- oslc: Fix condition in GetSaveDataBackupSetting
- Fix OpenGL issues with RTSS overlays and OBS Game Capture
- InstEmitMemoryEx: Barrier after write on ordered store
- Do not initialize geometry shader passthrough attributes
- ntc: Implement IEnsureNetworkClockAvailabilityService
- Initialize indexed inputs used on next shader stage
- Lop3Expression: Optimize expressions
- New shader cache implementation
- Fix GetUserDisableCount NRE
- olsc: Implement GetSaveDataBackupSetting
- Limit number of events that can be retrieved from GetDisplayVSyncEvent
- Implement rotate stick 90 degrees clockwise
- KThread: Fix GetPsr mask
- Ui: Add option to show/hide console window (Windows-only)
- T32: Implement Data Processing (Modified Immediate) instructions
- Only initialize shader outputs that are actually used on the next stage
- Mod loading from atmosphere SD directories
- Decoders: Fix instruction lengths for 16-bit branch instructions
- Allow copy texture views to have mismatching multisample state
flathub/flathub
1 pull request
8
contributions
in private repositories
Mar 4 – Mar 13