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Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
The solution that allows unity games update in runtime. 使Unity开发的游戏支持热更新的解决方案。
基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。
Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on ILRuntime, and a UI module based on MVVM, and other basic functions support.
This is a Smart Game Foundation (Not Framework)
为Unity开发者量身打造的功能强大的高性能Json库,内置ILRuntime支持
unity客户端框架(UGUI+C#+protocol+xlua/ILRuntime)
Lcc框架是针对Unity开发的轻量级框架,可快速上手开发Steam、安卓、IOS等项目
Excel一键导出二进制数据及解析代码,Super Fast,支持Unity3d,IlRuntime,.Netcore , .Net Framework
为你的游戏定制lua, 升级ulua底层库到lua53, 彻底地解决你的烦恼
基于CatLib和ILRuntime的热修复方案,让ILRuntime的使用变得更加简单
How to use catlib for ilruntime component
A Json Parser used in unity3d engine.
从零开始构建一个 ILRuntime 热更新工程,并简单验证 ILRuntime 的代码热更新。
可用于unity ilruntime使用的基于官方3.12.4版本全部功能的protobuf
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