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DGEngine

DGEngine is an implementation of the Diablo 1 game engine.

https://github.com/dgcor/DGEngine

See the wiki for more information.

https://github.com/dgcor/DGEngine/wiki

Videos

Videos

Diablo

Diablo.mp4

Hellfire

Hellfire.mp4

Diablo Flare

Diablo.Flare.mp4

Diablo Extended

Diablo.Extended.mp4

Diablo 2

Diablo.2.mp4

Install

You need these files to run the engine:

  • DGEngine
  • gamefilesd
  • gamefilesd2
  • gamefilesdex
  • gamefilesflare
  • gamefileshf
  • main.json
Diablo

To run Diablo, you need:

  • DIABDAT.MPQ

Run the game like this:

DGEngine gamefilesd or DGEngine to launch main.json

Hellfire

To run Hellfire, you need:

  • DIABDAT.MPQ
  • hellfire.mpq
  • hfmonk.mpq
  • hfmusic.mpq
  • hfvoice.mpq

Run the game like this:

DGEngine gamefileshf or DGEngine to launch main.json

Diablo Flare

To run Diablo Flare, you need:

  • empyrean_campaign
  • fantasycore

You can get these files from here.

Run the game like this:

DGEngine gamefilesflare or DGEngine to launch main.json

Diablo Extended

To run Diablo Extended, you need:

  • DIABDAT.MPQ
  • empyrean_campaign
  • fantasycore

Run the game like this:

DGEngine gamefilesdex

Diablo 2

To run Diablo 2, you need:

  • DIABDAT.MPQ
  • d2char.mpq
  • d2data.mpq
  • d2music.mpq
  • d2sfx.mpq
  • d2speech.mpq
  • d2video.mpq

You have to use diablo 2's gamefiles extracted into folders. Adding an external StormLib.dll or libstorm.so next to DGEngine will add support for Diablo 2 MPQ files.

Run the game like this:

DGEngine gamefilesd2

Portable mode

To run in portable mode, create a folder portable next to the DGEngine binary.

Build

See how to build in BUILD.txt.

License

DGEngine is dual licensed (LICENSE.txt). If you use diablo file formats support (CEL/CL2/COF/DC6/DCC) the license is GPL3. If you don't use these formats, the license is zLib.