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Apr 1, 2022 - JavaScript
webgl2
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Apr 1, 2022 - JavaScript
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Mar 27, 2022 - JavaScript
Create a boilerplate project to start with React Ape. It should be quite simple, just one component and "live reload" working. I'm open to ideas to start the project, but I really don't to add a CLI for it. It can be a script on gh (ex: sh https://github.com/raphamorim/react-ape/raw/scripts/start.sh) that can clone and install the dependencies.
dimensions API
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Apr 1, 2022 - TypeScript
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Aug 10, 2021 - JavaScript
Hi, great component.
Unfortunately trying the demo I get WEBGL_UNSUPPORTED whereas https://webglreport.com/?v=1 or v=2 gives me
Linux x86_64 Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:89.0) Gecko/20100101 Firefox/89.0
WebGL GLSL ES 3.00
GeForce RTX 2080 Ti/PCIe/SSE2
and https://get.webgl.org gives me a rotating cube.
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Mar 23, 2022 - C++
Context
This engine is intended to be used as a drop-in replacement to Three.js’s WebGLRenderer.
Problem
It tends not to work as a drop-in replacement out-of-the-box, because the renderer crashes when:
- Meshes contain a
THREE.Geometryinstead of aTHREE.BufferGeometry. - It uses materials for which the texture images are not loaded yet.
This might cause people who try to repl
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Nov 13, 2018 - HTML
Mouse does not work
Mouse just doesn't seem to do anything.
No clicks, no scrolling. Built from master at c85671e on M1Max, built with latest brew install neovim --HEAD.
Is there some special config I should be adding/removing, or some hints on what I should look at?
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Mar 26, 2022 - JavaScript
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Mar 31, 2022 - JavaScript
The print style sheet should hide the IDE and enforce the light theme to save pinter ink, then ensure that the layout looks ok in print preview.
This should be a relatively small amount of work.
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Mar 20, 2022 - TypeScript
Background grid
It would be really useful if there was an option to draw a background grid with the same lines as the tickmarks in the X/Y axis. The grid should ideally be a bit more dampened than the grid lines, eg by using thinner and/or dashed lines.
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Jul 22, 2021 - JavaScript
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Feb 2, 2022 - JavaScript
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See forum post: https://forum.babylonjs.com/t/babylon-editor-export-texture-scaling/12723/26
Reproducible via playground: https://playground.babylonjs.com/#DHZKGW#7
Currently when we export specularGlossiness PBRMaterials via
_GLTFMaterialExporter._convertSpecularGlossinessTexturesToMetallicRoughnessAsyncWe combine albedo + glossiness textures into Base64 texture string, stripping all