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Mar 5, 2022 - Swift
retrogaming
A game played on an older personal computer, console, and arcade video games in contemporary times. Something you or you or parents played when younger.
Here are 741 public repositories matching this topic...
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Mar 9, 2022
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Via playtesting, the compass arrows (#29) were ignored, likely because they are right at the edge and outside the player's attention. If they are moved slightly inwards, they may become more noticeable.
Games that have these arrows also tend to draw them closer to the player rather than near the edge; e.g.
- GTA 1 & 2
- Fire Fight
- Crazy Taxi
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Jan 22, 2022 - Rust
Move the files image.hpp and image.cpp from src/data to src/base, adapt all include statements in client code and update CMakeLists.txt.
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Mar 25, 2022 - C++
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Nov 18, 2021 - JavaScript
The font bitmap has empty space reserved for ASCII characters 0x80 through 0xA0.
We should use that space for something, like icons for WASM-4 controller buttons, or generic sprites like stars/hearts/etc.
Games can then use hex string literals to easily display these:
text("Press \x80 to jump!", 0, 0);-
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https://github.com/libretro/blastem-libretro
Alternative Genesis Core with ARM support.