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Nov 11, 2021 - JavaScript
simulation
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In the LTN route planning tool, we display 4 routes at a time:

Zooming in a bit, you can see some of the routes overlap, but then split off and maybe rejoin:
 can be automated in the CI.
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this will make it easier to pause the game while trying to mouse over a cell.
This should be easy just need to:
- add key to godot project
- to our JSON config
- add translations
- add the code to the microbe stage that uses our input system to detect when it is pressed and forward that to where the clicks on the pause button go
Timelines could be
- a list of percentages and a duration value (i.e. 24 values and duration=3600 defines the timeline for a day)
- a list of pairs (percentage,duration)
Intended effect: write a new route file with fewer or more vehicles depending on the percentage
- duplicate / remove individual vehicles (similar to how sumo option --scale works) based on their departure time
- spli
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Don't bunde the data
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The wiki is very outdated and there is missing information. What I mean is that we should create a more user friendly wiki, with descriptions of every building, game element... Maybe we should add also pictures of the buildings or animations. I don't know, but we must do something to improve it. What do you think?
How can I get access to http://wiki.unknown-horizons.org/w/Main_Page? I would lik
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rct_ride_entry_vehicle.car_visual is an enumeration of the paint code used to paint the vehicle. "Car visual" does not speak to this reality. I think "PaintMode" or "DrawMode" is a better representation of this value.