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45 public repositories
matching this topic...
*Beta* - An example of how to use the Tilia packages to create great content with VRTK v4.
A collection of design patterns for solving common problems.
TangibleUI on Oculus Quest for any plain surface
A small test project showing how to sync VR CameraRig objects using Photon's PUN and VRTK.
VRTK Custom Playmaker Action Set. For Playmaker 1.8+ and above VRTK 3+
Updated
Jul 17, 2021
Smalltalk
Tilia package for VRTK 4 featuring support for Unity UI. Ported from VRTK 3.3.0 with additional fixes. Can be used with both old and new input module. Dependency on
https://www.vrtk.io/tilia.html
Helps to visualise Unity event call chains in profiler window. This makes it easier to understand what's happening at a glance.
Very simple example for using VRTK with DarkRift Networking Library
Testing VRTK with GearVR: Unity project with examples
A productive VR Toolkit for rapidly building VR solutions in Unity3d.
http://vrtk.io
UCL Virtual Environments Group Project
Drag and drop a basic UI for your VR game. VRTK and SteamVR Plugin will be needed! (Can find these in Unity Asset Store)
Final Project for Prefabulous, LLC
Climbing System Built Upon VRTK
C# scripts that will always be loaded in Unity, regardless of the current scene.
Rebuilt using VRTK. A demo of a workflow for creating 3D models of historical and archaeological sites procedurally (using ESRI CityEngine) from GIS maps and visualizing them with the HTC Vive/SteamVR (plans to port to Google VR once SDK is more reliable). Made for the AT&T Seattle VR Hackathon February 2017.
VR App for Job Simulation and Body swapping to experience and feel the difficulties that faces disabled people
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