-
Updated
Oct 9, 2021 - C#
dungeon
Here are 206 public repositories matching this topic...
-
Updated
Jul 30, 2021 - C
-
Updated
Apr 5, 2021 - Lua
-
Updated
Jan 12, 2020 - JavaScript
It'd be awesome to have a lot of the dungeons, rooms, or floors, so the game could be more fun
Currently, we have only a bunch of dungeons, rooms, or floors in the project
Have a lot of dungeons, rooms, or floors from the diverse games.
Add new a new dungeon, rooms, or floors.
How to make it?
Check out [Contribution Guidelines](https://gi
Beautify the page
-
Updated
Jul 18, 2021 - C++
This tool is the main tool which is composed of sub-tools that are designed to help Dungeon Masters (DMs) of Dungeons and Dragons. This README can point to these other READMEs like Personae or Dynastia.
- Dynasty generating: Dynastia
- Person generating: [Personae](https://github.
Issue #923 Asked for ANY_CREATURE, GOOD_CREATURE and EVIL_CREATURE, but only ANY_CREATURE was delivered.
So it would be good if the other two could work too, in script commands like CHANGE_CREATURE_OWNER or USE_POWER_ON_CREATURE.
Example:
IF(PLAYER0,GOOD_CREATURES > 20)
NEXT_COMMAND_REUSABLE
CHANGE_CREATURE_OWNER(PLAYER0,GOOD_CREATURE,ON_ENEMY_GROUND,PLAYER_GOOD)
ENDIF
-
Updated
Apr 6, 2022 - C#
-
Updated
Feb 24, 2022 - C++
-
Updated
Mar 27, 2021 - TypeScript
-
Updated
Dec 14, 2017 - JavaScript
-
Updated
Mar 12, 2022 - GDScript
-
Updated
Mar 30, 2022 - TypeScript
-
Updated
Apr 21, 2021 - C#
The number of tests should probably be increased, and each test should cover all possible use cases of each commands. Certain existing tests might contain useless lines or need to check more use cases.
-
Updated
Nov 29, 2018 - GDScript
There's no errors, and the UI works fine, but when you hit save, it reverts back to the previous color.
As you can see, the color is being sent correctly:
But the return value contains the previous color:

I haven't encountered this in BrogueCE yet, only in RapidBrogue, but it looks to me like it will also arise in BrogueCE.
If you are already weakened (say: Weakened: -2) and you drink a potion of strength, the immediate effect of the potion of strength is to set the weakness timer to 1. Ordinarily that means that the weakness immediately wears off at the end of that turn. However, if you are hit