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Pinned

  1. Cross-platform, open source and easy-to-use game engine, with a focus on performance

    C++ 38 3

  2. Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.

    C++ 161 3

  3. Real-time software rasterizer written in C++ with windowing and model loading support.

    C++ 10

  4. A simple, header-only, dependency-free, C++ 11 based ThreadPool library.

    C++ 23 5

  5. A real-time OpenGL Compute shader based Progressive Path Tracer.

    GLSL 13 1

  6. A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.

    C 33 2

722 contributions in the last year

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Contribution activity

July 2021

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