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UnLua/Plugins/UnLua/Source/UnLuaEditor/Public/Commandlets/UnLuaIntelliSenseCommandlet.h 少写了 #pragma once
#535
opened Oct 13, 2022 by
franklzt
行为树转Lua的问题
waiting for feedback
This issue is waiting for user feedback
#528
opened Sep 28, 2022 by
CelebrationHorse
IntelliSense is terribly slow
enhancement
New feature or request
#524
opened Sep 23, 2022 by
egorlepa
蓝图子类覆写GetModuleName后导致死循环
waiting for feedback
This issue is waiting for user feedback
#522
opened Sep 19, 2022 by
mxuf2211
Actor有一个Struct的成员变量,在Lua里引用,C++释放Actor后,Lua里的引用仍然可以直接使用,不会抛异常
#517
opened Sep 7, 2022 by
wtmsuperman
LogTextLocalizationResource报错
waiting for feedback
This issue is waiting for user feedback
#513
opened Sep 5, 2022 by
yangguodang0502
Lua持有结构体下的TArray字段,在结构体本身被GC后访问该数组会导致崩溃
enhancement
New feature or request
pending release
This will be released on next version
#505
opened Aug 22, 2022 by
xuyanghuang-tencent
官方教程ChatCharacter.lua文件中RenderTextComponent函数调用错误
waiting for feedback
This issue is waiting for user feedback
#499
opened Aug 11, 2022 by
BaBahsq
ue4.27.2+unlua1.2: 同名蓝图UI文件 打印控件A的变量 会输出控件B的类型及名字
wontfix
This will not be worked on
#496
opened Aug 4, 2022 by
jieqin-Q
引擎版本4.27.2,编译(生成)项目有两个必现崩溃操作
help wanted
Extra attention is needed
waiting for feedback
This issue is waiting for user feedback
#492
opened Jul 27, 2022 by
LeeCarry
关于require绑定的类的问题
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This issue is waiting for user feedback
#491
opened Jul 27, 2022 by
greatzane
自定义UObject类,带引用&参数的UFUNCTION,不会改变传入的lua的值吗
documentation
Improvements or additions to documentation
#487
opened Jul 13, 2022 by
Melaw
调用K2_DestroyActor时,Lua侧不会删除引用。
waiting for feedback
This issue is waiting for user feedback
#481
opened Jul 6, 2022 by
chowJY
UMG内置CancelLatentActions无法清除UnLua Latent Action
enhancement
New feature or request
#470
opened Jun 20, 2022 by
z466chen
lstate.h中定义的G(L)宏会导致引擎编译失败
waiting for feedback
This issue is waiting for user feedback
#462
opened Jun 14, 2022 by
shuiliulcl
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