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dave_gnukem Public
Forked from davidjoffe/dave_gnukem
Dave Gnukem is a cross-platform 2D scrolling platform shooter inspired by Duke Nukem 1
C++ 1
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basis_universal Public
Forked from BinomialLLC/basis_universal
Basis Universal GPU Texture Codec
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BabylonNative Public
Forked from BabylonJS/BabylonNative
Build cross-platform native applications with the power of the Babylon.js JavaScript framework
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856 contributions in the last year
Activity overview
Contribution activity
March 2022
Created 15 commits in 2 repositories
Created a pull request in playcanvas/engine that received 29 comments
Add shader textureBias
This PR:
adds a global textureBias uniform to control biased texture reads across standard material textures
enables WEBGL_depth_texture extension…
Opened 9 other pull requests in 2 repositories
playcanvas/engine
5
merged
playcanvas/model-viewer
4
merged
Reviewed 23 pull requests in 3 repositories
playcanvas/engine
19 pull requests
- Add retry option for glue and fallback downloading methods
- Handle Area Lights LUT textures destruction when device is destroyed
- Extracted WebglRenderTarget class from RenderTarget and WeblGraphicsDevice
- Turn off Antialiasing on webkit 15.4 to avoid rendering issues
- [FIX] Restore GitHub Actions after branch rename
- Some minor type improvements
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Move
EntityandEntityReferencetests to Node -
Move
LayoutGroupComponenttests to Node - [FIX] Fix some typedefs
- Force RGBA8 when RGB8 is used for cubemap faces
- Add shader textureBias
- When Texture#_glTexture is accessed, print deprecated message
- Rename application.js to app-base.js
- Fix AudioContext not being properly resumed on iOS 15.
- [Fix] Entity.enable=true does not activate enties not connected to scene hierarchy
- Not exporting internal cmpPriority
- DeviceCache to store per device shared resources
- Changes to make BoxReflection example work more reliably
- Capitalize callback types