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OpenRA/OpenRA Public
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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OpenChrom/openchrom Public
Visualization and Analysis of mass spectrometric and chromatographic data.
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2,567 contributions in the last year
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Activity overview
Contribution activity
April 2022
Created 61 commits in 12 repositories
Created 6 repositories
Created a pull request in flathub/flathub that received 49 comments
Add git-cola
Please confirm your submission meets all the criteria I have read the App Requirements and App Maintenance pages. My pull request follows the in…
+104
−0
•
49
comments
Opened 32 other pull requests in 11 repositories
OpenRA/OpenRA
3
open
1
closed
6
merged
- Fixed a crash when loading empty video files
- Ported to Linguini
- Fixed problems with localized floating values
- Fixed master server respond in the lobby not being localized
- Added Launch parameters to Settings documentation
- Update Mono.NAT to version 3.0.3
- Added addition error logging to graphics.log when SDL fails
- Add CA1847: compare against chars instead of single character strings
- Fixed client crashing when joining a game directly after asset installation
- Fixed dedicated server log missing translations
OpenChrom/openchrom3rdpl
4
merged
OpenChrom/openchrom
4
merged
eclipse/chemclipse
4
merged
Ygg01/Linguini
2
merged
1
closed
lbellonda/qxmledit
2
open
git-cola/git-cola
1
open
flathub/flathub
1
open
blushingpenguin/Fluent.Net
1
open
kenamick/savagewheels
1
merged
pchote/SDL2-binaries
1
merged
Reviewed 25 pull requests in 3 repositories
OpenRA/OpenRA
21 pull requests
- Added particle smoke effects
- Ported to Linguini
- Added more thief voice lines
- Added EmmyLua export
- Added the cut thief voice lines.
- Fixed a crash when loading empty video files
- Fix crash when non-host exits map chooser and update MapCache when non-host exits MapChooser
- Unhardcoded SpriteSequence properties
- Fixed dedicated server log missing translations
- Added support for bots protecting structures with walls
- Implement further customisation options for ProductionIconOverlays.
- Make PortableChrono PausibleConditional
- Add transient text notifications matching speech notifications
- Added addition error logging to graphics.log when SDL fails
- Update SDL to 2.0.20
- Fixed client crashing when joining a game directly after asset installation
- Split NukePower MissileImage from MissileWeapon and make it optional
- Load campaign and utils Lua scripts before map scripts
- Added l10n support to server messages
- Added a script triggers overlay
- Removed unused parameters
flathub/flathub
2 pull requests
Ygg01/Linguini
2 pull requests
Created an issue in canonical-web-and-design/snapcraft.io that received 10 comments
Bad Gateway when trying to update screenshots
Expected behaviour Added/Changed screenshots Steps to reproduce the problem Add Image Save Specs URL: https://snapcraft.io/openchrom/listing Ope…
10
comments
Opened 9 other issues in 8 repositories
flathub/org.eclipse.Java
2
open
git-cola/git-cola
1
open
Ygg01/Linguini
1
closed
blushingpenguin/Fluent.Net
1
open
theZiz/hase
1
open
eclipse/chemclipse
1
open
dividuum/infon
1
open
jamesmudd/jhdf
1
closed
63
contributions
in private repositories
Apr 4 – Apr 27