Here are
23 public repositories
matching this topic...
Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
The mod loader and mod framework for Outer Wilds
An open-source, community-run framework that provides enhanced Vermintide modding support.
Stationeers.Addons is a fully-fledged modding framework for Stationeers. Works just like the standard mods (XML) but with scripting (C#) and custom-content support!
A modding framework for Equilinox.
Mod loader of the Equilinox Mod Kit, the open source modding API for Equilinox.
Updated
Jul 14, 2020
Java
A modding framework for the game Cookie Clicker.
Updated
Mar 18, 2022
TypeScript
Open source modding API for the video game Equilinox.
.NET library for working with OMODs.
A work in progress wormkit ProjectX clone for Worms Armageddon 3.8.1
🍋 A cross-platform modding framework
Forge a Unity modding framework
A framework you use to build mods or rewrite other .NET applications
The original UnrealScript source code of XIII, initially uploaded by Sonrat on 17th of March 2005 on theoutlawdad.com
Updated
Aug 13, 2020
UnrealScript
Small scripting framework for Elex 2
Updated
Mar 27, 2022
Rust
Website of the Equilinox Mod Kit community project.
A modfile template designed for easier compatibility between NotITG and OutFox
A GitHub repo template for creating script mods using automatic Lua linting and autocompletion updates.
DesktopModules is an application to create overlays like a Spotify track display for your operating system or games.
Updated
Feb 27, 2022
Java
Create Minecraft mods without Java knowledge or an IDE.
Updated
Feb 21, 2021
Python
A set of API, functions, and examples of Quake C enhancements demonstrated in battleMETAL.
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Right now the package.path in tl
template/std.luaincludes aplugindirectory instead ofplugins. For consistency with the plugins.xml loader, it should beplugins.This is the world's easiest issue because you only need to add the
sto a string constant.