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Apr 26, 2022 - C#
Summary
After closing a GLFW rendering window GLFW ande some referenced objects remain in memory.
Steps to reproduce
- Platform: Desktop
- Framework Version: .NET 5
- API: OpenGL
- Run the code from 'Tutorial 1.1 - Hello Window' in the debugger with a breakpoint on the closing brace of Main.
- Once the breakpoint is hit create a memory snapshot and open it.
- Inspecting the snapsh
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Apr 29, 2022 - C++
GraphicsInterface::createTexture has depth parameter that is used to determine how many layers a texture array should have. Naming is not matching the use case so it should be renamed
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Apr 28, 2022 - C++
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Jan 22, 2022 - C++
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Apr 23, 2022 - C++
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Apr 1, 2022 - C
If rootex is built fresh, and submodules are not intialised, then on creating a new scene, an error is thrown since game/assets folder is not present.
Continuous warnings are thrown in case of Open Scene, of the same.
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Apr 1, 2021 - C++
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Nov 6, 2021 - Java
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Apr 28, 2022 - C++
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Apr 30, 2022 - C#
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Apr 29, 2022 - C
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Jul 14, 2021 - Kotlin
When pausing the game most sounds stop, but if it is paused when an NPC is talking, its dialog lines can still be heard when in the pause menus. Most of the time it's not an important issue as it only interferes with the pacing, but I have noticed some cases in which it completely breaks the character's speech and even the progression. That happens, for example, during Half-Life's Hazard Course (t
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Apr 16, 2022 - HTML
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Oct 17, 2015 - Racket
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Mar 29, 2022 - C++
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As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.