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Telegram is a non-profit, cloud-based instant messaging service.

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nielsvanvelzen
nielsvanvelzen commented Apr 1, 2022

Please describe your bug

When the server is stopped it sends a notification to all connected WebSocket clients, the message looks like this:

{"MessageType":"ServerShuttingDown","MessageId":"d9fbbca3037344b689490d35ec2d4ed7","Data":""}

(id is unique)

Unfortunately it then just stops the server, ending the connection abruptly. It would be nice if the clients get properl

bug enhancement good first issue backend
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yt-dlp

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frans77frans
frans77frans commented May 4, 2022

Checklist

  • I'm reporting a new site support request
  • I've verified that I'm running yt-dlp version 2022.04.08 (update instructions) or later (specify commit)
  • I've checked that all provided URLs are alive and playable in a browser
  • I've checked that none of provided URLs [violate any copyrights](https://github.com/ytdl-org/you
good first issue site-request

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GoFound GoLang Full text search go语言全文检索引擎 基于平衡二叉树+正排索引、倒排索引实现 可支持亿级数据,毫秒级查询。 使用简单,使用http接口,任何系统都可以使用。

  • Updated May 16, 2022
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docs

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u9g
u9g commented Jan 23, 2022

Is your feature request related to a problem?

I wanted to create an entity that is only shown to one player, but I can still change and resend. Unfortunately, the only way to do that is to manually run Entity#hideEntity on every player on the server, and any that log on after the entity is spawned.

Describe the solution you'd like.

I would like there to be a Entity#hideEntityByDefault w

type: feature status: accepted good first issue